Dawn of War II Review.

March 2nd, 2009

My Dawn of War II Review is up. Check it out to see my thoughts on this game even if your not an RTS fan, because this game will still appeal to you. Anyway its on Youtube again, videos still won’t embed. But, head on over and Empire Total War is next.

http://www.youtube.com/watch?v=mWhWHqvZ9h4
http://www.youtube.com/watch?v=A6-lmX8El_0

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Concerning The Recent Lack of Content/Activity.

February 28th, 2009

First of all, let me apologize. I think that I have dropped the ball in terms of updates recently, but with good reason none the less.

The reasoning behind the lack of content lately is simply a shift in effort. The majority of my time has gone to preparing the new site for the launch in about a month. I know this is really no excuse for me not posting more, but I want to put as many resources as possible into the creating of the new site in order to present a fully presentable and impressive experience come launch time.

For those of you who are wondering what the flip I’m talking about, hear me out. The site is going to be fully renovated in about a month’s time. When I say fully renovated, I mean fully. Essentially, the only thing that will be left standing will be the domain name. I will be purchasing a new hosting plan, with the help of some of the staff, and a new website design is in the works. All new features are being added and content is going to be so abundant within the first few months that you won’t know where to start.

In the near future I will post a screenshot of the new design to give you guys a taste of what is to come. Until that point, however, you will just have to sit tight. :)

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Let’s Play Empire Total War Demo

February 24th, 2009

This has been up for a couple days. But here’s my lets play of the Empire Total War Demo. And check out the game out on March 4th, and stay tuned for the full review on www.criticalhitcontent.com.

http://www.youtube.com/watch?v=wtUUMqNcX7w
http://www.youtube.com/watch?v=iu9XuetuhFo
http://www.youtube.com/watch?v=dbT98NkMwz8

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Deadly Creatures, First Impressions

February 16th, 2009

Yes it’s been a while, with midterms and the joys of looking for employment I haven’t had allot of free time to sit down and write something, but those worries are over and it’s back to enjoying my limitless amounts of free time. To celebrate crushing my midterms, I decided I would splurge and by a game I had been eying up since its reveal, Deadly Creatures on the Wii. Before I get into the game, Nintendo fans, I just want to say, I felt the drought of games on the Wii and it nearly brought me to my knees. Before I bought Deadly creatures all my Wii was, was a Rock Band machine, and before that a Guitar Hero machine, and before that, a dust collector. But, the drought it over! There are plenty of great games coming out on the system so if you have the money, this is the time to open your wallets and start looking for reasons to turn on Nintendo’s successful console.

On to Deadly Creatures, if you haven’t been keeping tabs on this game, it’s an adventure/brawler were you play as either a scorpion or a tarantula. It’s a very an original concept, and from what I can tell, it’s been implemented very well. From the get go, you can tell the developer, Rainbow studios, poured copious amounts of time, effort, and money into this game. It opens with a narration from Hollywood heavy hitter Dennis Hopper, alluding to themes such as vengeance, greed, and death. From there you take control of the tarantula after a minor skirmish with the scorpion in the middle of the dessert and begin to explore the world. The game continues to wow with extremely impressive visuals for Nintendo’s console. All the environments are have plenty of varied and complex geometry, as well as very detailed textures (on the tarantula and scorpion especially) and eerily realistic animations. Naturally, after the game gives you a quick tutorial it shuffles you off to your first battle against some assortment of the beetle.

This is where we get into the combat mechanics of the game. Controls feature a mixture of button inputs and motion; usually a button will be a starter for a combo, followed by gestures to continue your attack. For the most part the motion doesn’t hinder the experience and feels natural and fluid. It feels as if the developers really put some thought and effort into them. To compliment the controls are of course plenty of slick attack animations that really make you feel as if you’re inflicting some decent damage. However, all is not prefect and the camera has a tendency to get stuck behind walls, and randomly whirl around you making some seemingly simple conflicts disorienting and much harder than they should be.

Something a bit more unnerving about Deadly Creatures, and will seep into your mind as you continue is the ambient soundtrack, and even more impressive, the clicks, hisses, buzzes, and various other sound effects emitted by the tarantula and the other creatures of the world. This, along with the graphics and animations really create a top notch and original atmosphere that is unlike anything you’ve experienced in a game before. The atmosphere is definitely the greatest strength of Deadly Creatures from what I have played.

To finish off this explanation, I would just like to tell you about the differences between the tarantula and scorpion. The tarantula is much faster and more agile, he can swing from place to place with is web, and can jump and dodge far better than his counterpart. The scorpion on the other hand is a tank; he’s far more durable and can dish our more damage. I personally enjoy the scorpion far more because when you play as him there are more enemies to fight, and he has brutal spectacular finishing moves.

As you can probably tell, I was very impressed by Deadly Creatures, but considering I have only played 3 chapters I’m not going to tell you all to rush out and buy, but what I will tell you is in those 3 chapters I’ve faced off against some pretty epic boss fights that I don’t want to spoil, along with everything I previously mentioned. Bottom line, Deadly Creatures is defiantly a game you should have on you radar, and defiantly at least rent it and check it out. I don’t know if I’ll be able to post a full view as I am playing the Dawn of War II beta in preparation for that review, so stay tuned and Stalin out.

[All images from www.ign.com]

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

An Enlarged Battlefield

February 11th, 2009

EA and Dice have certainly been busy lately, to say the least. If you have read some of my previous posts, you might have noticed that I am a big fan of the Battlefield series, so the following is something I’m really excited about.

As many of you know, the Battlefield Heroes second closed beta has been initiated today, with sign ups still currently being accepted. This is following the news released by DICE on Feb. 5th concerning two new installments in the series. The aforementioned titles are Battlefield 1943, the sequel to one of my favorite games of all time, and Battlefield Bad Company 2, the one game in the series I have not played, being a PC gamer. Both titles will be available on the Xbox 360, PS3, and PC, with BF1943 to be distributed by way of Xbox Live Arcade, PSN, and download for PC. Battlefield 1943 has been pinned for summer of this year, as stated in a Gametrailers.com developer walkthrough from Comic-Con 2009. As for Battlefield Bad Company 2, the official website (http://www.battlefield.com/badcompany2/) has posted that the game is set for this winter.

I absolutely can not wait to relive the battles of Wake Island and other historic maps in BF1943, this time using the Frost Bite engine, destructable environments and all. I am also extremely excited to be able to experience a Bad Company game, seeing as how I missed out on the first due to my platform choices.

As stated before, this is extremely good news to someone such as myself, being a BF Junkie since the origination of the series. Being as hungry as I am for an all new Battlefield experience, EA and DICE seem to have no intention of leaving me anything but full in 2009. Just knowing that I may be able to get my hands on three Battlefield games this year alone has left me grinning from ear to ear. When I was told last year by a good friend that there was going to be three new installments in the series in 2009, I calmly and confidently said, “bullshit.” I have never been happier to have been proven wrong, and needless to say, I will never doubt him again.

[First image taken from The Official Battlefield 1943 Website]
[Second image taken from The Official Battlefield Bad Company 2 Website]
[For more information on Battlefield Heroes, including Beta sign ups, visit The Official Battlefield Heroes Website]

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

The Power of the Interwebs

January 29th, 2009

Everyone knows Ted Stevens’ famous quote: “It’s not a big truck. It’s a series of tubes.” As hilarious as it is, I would like to adapt this quote to something a bit more serious.

From my experiences, I have come to learn that the internet is actually quite similar to a big truck. Not only can it carry everything you can think of, including friendships, entertainment, and all sorts of opportunity, but, just as a truck (or any vehicle for that matter) can transport you, the internet can take you to all kinds of places.

What exactly do I mean by this? Well, allow me to explain be taking you back to a more than likely rainy day in April of 2005. As a young gamer just looking for a few frags, I logged on the a Call of Duty server with two gentlemen by the names of Nick and Nick. These two friends decided to post a link to what I would soon call a second home. By following that link, I solidified my status as a lifelong gamer. I joined this community, which I will leave nameless at this point in time, only to create some of my most valued friendships to date. We talked about games, played games, and most importantly, appreciated the company of our comrades on the other side of the monitor. For three years I followed a routine of going to school, gaming and conversing with these people, eating dinner, and going straight back to their company until I couldn’t keep my eyes open, or until my parents Chuck Norris’d the door to tell me to go to bed. After some unfortunate (and quite frankly petty) happenings, I grew apart from those people and was forced to reassess my presence there, to say the least.

That brings us to late July, early August of 2008. After doing some research on the consoles, specifically the Nintendo Wii at this time, I discovered Will D’Angelo’s Wiicast, which was at the time a GameTrailers content partner. I soon befriended an all new group of amazing people over on The Wiicast forums, despite not having a Wii. Just as with the three years before, I found myself creating lasting relationships with people who I quite simply enjoyed the company of. Seeing Will’s work, I became intrigued with the gaming journalism world. He kept up an admirable flow of original content while creating a weekly show that was highly anticipated among the tight community. He never did anything to just bulk up the site. Just by looking at everything he did week after week, you knew he put his heart and sole into every piece of text and video on that site. That, to me, was one of the coolest things I have ever seen. In early to mid August, Will decided to make the site multiplatform, lighting the proverbial light bulb over my head. I inquired about writing PC related articles for him, as I am first and foremost a PC gamer, and he saw it as an opportunity and a good experience for me. I fell in love with all of it, from the team I worked with to the community I had fell in love with beforehand. Just clicking the “Submit” button on an article I had worked on all night, with only the light from the monitor illuminating the room, created the ultimate high for me.

Fast forward a bit to earlier this month. After some more quite unfortunate occurrences, I knew it was time for me to think about something new. I thought about how much I loved the journalism side of the gaming world I had been introduced to. I figured creating something of my own would allow me to conjure the same amazing experiences I had been given in others. I wanted to try my hand at launching my own website. I recruited some friends, which I am know proud to call my fellow founders of CriticalHit Content, to outline some ideas. Everything you see here is a result of the aforementioned brainstorming.

I kid you not when I tell you that I have one hell of a grin on my face as I write this. I am so grateful for everything, all of the amazing people, all of the unforgettable experiences, and all of the opportunities thrown my way. I am so lucky to live in the time that I do. I see some of the gaming journalists today and how far they have gotten, despite possibly not having what I have been so fortunate to have harnessed for years now, the oh-so-amazing interwebs.

At the age of sixteen, I sit here typing the conclusion to a blog post on the website I founded with friends, knowing that with the determination I have and the effort I am willing to give, I will one day call myself a video game journalist. So, here’s to Ted Stevens with his awesome metaphors, those awesome people I have been so fortunate to be in the presence of along the way, the friends I share foundership of this very site with, and the almighty internet with its tube-like existence!

[More on Ted Stevens’ metaphor: Series of Tubes]

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Concerning Comic Updates

January 28th, 2009

Please excuse the recent lack of comic updates. This is due in part to exams just passing over and taking time to work on the website, as well as dealing with a passing cold. At this time, I intend to resume production of the comic next weekend (Feb. 7-8), although I am planning on giving you guys a little treat soon to hold you over. The time between then and now will be used to address personal life issues, including my father’s upcoming birthday, as well as to reorganize and recompose myself in order to get back into the swing of things.

I am also finding that two comics a week at this point is a bit of overkill. Between the amount of views they get and the flow of ideas, a “two comics-a-week” schedule isn’t really necessary at this point. For this reason, I have decided to bring it down to one comic release a week.

Thank you all for the continued support and effort you have put into this project. I know that it would have gone no where without the help of you guys, and for that I am extremely grateful. I promise to introduce some pretty cool things soon, such as the newly added Arcade.

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

New Look, New Feel, New CHC

January 26th, 2009

So, as you may have noticed, the website recently underwent a little revamping. This is to coincide with the community feel we want CHC to incorporate. As said before, a good website is nothing without a great community. We wanted to emphasis this by giving you more content per square inch.

The new front page sports some kick ass new features, including direct feeds to the blog and forums to create easy access and a more fluent feel throughout the entire site. The new gallery feed also allows you to keep up to date with new comics and screenshots. The front page bulletin board will also make it easier for us to update you on important events and updates. Overall, these new updates will allow for the site to create a more enjoyable, streamlined experience.

We are proud to be improving upon CHC on a daily basis to ensure the best experience possible for our community. We hope you enjoy being a part of the site as much as we do. We want you to enjoy your time so much, in fact, we want you to tell us what you want to see! There are a couple ways to tell us what you would like to see incorporated into CriticalHit Content. You could either leave a comment on this article explaining your idea(s), post your suggestions on the forums, or send an email to admin(at)criticalhitcontent(dot)com.

In an industry full of regurgitated media, CHC is proud to be bringing you the best original content we can! Thank you for your support and we hope to see you on the forums and in game!

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

Madden predicts Pittsburgh to win Super Bowl XLIII

January 25th, 2009

With one of the largest sports venues of the year approaching, it seems EA’s Madden 2009 has picked the Pittsburgh Steelers to win this year’s Super Bowl. After fixing each team’s stats to meet their current real life lineup, the game was started up and the outcome was a 28-24 victory in favor of the Steelers.

Predicting the Super Bowl via one of the largest sports game franchises in market history, Madden, has been an annual occurrence since about 2004. EA’s juggernaut has only been wrong once over the past 5 years, predicting Tom Brady and the New England Patriots to win last year’s Bowl. We all know how that went, resulting in one of the largest upsets in NFL history and stopping what would have been a record season.

Despite Madden’s track record, I have to root for the Arizona Cardinals this year. The Steelers have never been my favorite team to begin with. After all, misery loves company and being a New England fan, I would like nothing more than to see the Steelers fall short of breaking the record for most Super Bowl victories in the NFL. Unfortunately, I know I am on weaker side of the argument, with the Steelers being such a heavy favorite. None the less, we will just have to wait until Super Bowl XLIII to see who’s predictions come true.

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...

A farewell to Gamerscore Blog

January 23rd, 2009

I would like to take a moment extend my condolences to all of those who were recently laid off due to the closure of Microsoft’s Gamerscore Blog. While I may not agree with Microsoft’s decision, I am forced to respect it. Times are tough with today’s economy in a downward spiral and I can only imagine they just got worse for the GSB team.

On behalf of the CriticalHit Content staff and community, farewell GSB and thank you for all you have done. You were and still are all sources of inspiration for people such as myself and I’m sure many others. Best of luck to you in your future endeavors and thank you all so much for your contribution to the gaming industry.

Print This Post Print This Post
1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
Loading ... Loading ...